Minecraft · 14GB dedicated RAM · Mumbai, Noida, Singapore, Dhaka
A 14GB Minecraft server — the hub tier.
For servers doing more than one job: a network hub plus plugins, or an 80+ community that keeps growing.
$10.95/mo · unlimited slots · Pterodactyl panel · 7-day refund
Who actually needs 14GB.
Where 14GB sits
Every tier — pick wrong and upgrade in place.
| RAM | Good for | Price/mo | |
|---|---|---|---|
| 2 GB | 3–5 friends, vanilla | $1.97 | Pick → |
| 4 GB | 10–15 players, SMP + plugins | $3.02 | Pick → |
| 6 GB | 15–25 players, heavier plugins | $5.00 | Pick → |
| 8 GB | modpacks / 20–40 players | $5.94 | Pick → |
| 10 GB | 40–60 players, big modpacks | $8.03 | Pick → |
| 12 GB | large community SMP | $8.96 | Pick → |
| 14 GB ← this page | network hub + plugins | $10.95 | Deploy → |
| 16 GB | public network | $11.99 | Pick → |
Upgrades apply in place — same server, same IP, same world. Just a restart.
Two-hat servers: hub + plugins, 80+ communities, modded servers where the pack alone wants 8GB. Otherwise 12 or 16.
A dollar apart — if you’re already at 14 and growing, take 16. If you’re unsure, start at 12 and resize.
80–100 concurrent on tuned Paper. Consistently past 100 → Velocity + instances.
As a hub instance, yes. As the whole network — it works but proxying multiple instances scales further.
Yes — surge on 14GB, drop to a smaller tier in the off-season. Same world, same IP.
Yes — allocated to your JVM, no swap. That’s the whole point at this size.
Deploy 14GB Minecraft → $10.95/mo
all Minecraft plans · other sizes: 8GB · 10GB · 16GB