Minecraft · 12GB dedicated RAM · Mumbai, Noida, Singapore, Dhaka
A 12GB Minecraft server — community scale.
For established communities: 60+ concurrents, a year-old world, and a plugin stack that grew with the player count.
$8.96/mo · unlimited slots · Pterodactyl panel · 7-day refund
Who actually needs 12GB.
Where 12GB sits
Every tier — pick wrong and upgrade in place.
| RAM | Good for | Price/mo | |
|---|---|---|---|
| 2 GB | 3–5 friends, vanilla | ₹187 | Pick → |
| 4 GB | 10–15 players, SMP + plugins | ₹287 | Pick → |
| 6 GB | 15–25 players, heavier plugins | ₹476 | Pick → |
| 8 GB | modpacks / 20–40 players | ₹565 | Pick → |
| 10 GB | 40–60 players, big modpacks | ₹764 | Pick → |
| 12 GB ← this page | large community SMP | ₹852 | Deploy → |
| 14 GB | network hub + plugins | ₹1,042 | Pick → |
| 16 GB | public network | ₹1,140 | Pick → |
Upgrades apply in place — same server, same IP, same world. Just a restart.
One community → 12GB. Multiple game modes → Velocity + instances. The second architecture survives growth better.
60–80 concurrent on well-tuned Paper. Past that, scale horizontally.
Usually CPU single-thread — which is why our vCPU is dedicated, not contended.
For a real network use Velocity + multiple smaller instances; 12GB suits a single large community or a light lobby+world setup.
On a big old map, dynmap can eat several GB during renders — 12GB absorbs it while players are on.
Yes — in place either direction, same world and IP.
Deploy 12GB Minecraft → $8.96/mo
all Minecraft plans · other sizes: 8GB · 10GB · 16GB